Hatte diesen Link (
http://www.1up.com/do/blogEntry?bId=6605...cUserId=1002415 ) im SilentHill-Thread gepostet, aber ich denke, er ist auch für diesen Thread interessant wegen folgendem Absatz:
EGM: Given your fandom, have you considered trying your hand at producing or directing a game?
CG: Yeah, because as a director who is also a gamer, I like to think that there are two different ways to tell a story, and sometimes it can be like a dialogue between a film and a game. For me, the Silent Hill film attempts to interact with the game--it's very interesting. As Akira said, he's working in a global interactive medium, and the line between games, manga, and film are blurred. It's not just a way to sell more products, but it's also the best way to create a world, and make it more compelling for more people. I'd like to think that people would come and see the film who might not know the game, like a 40-year-old woman, for example, and she might enjoy it and then realize that it's an adaptation of a videogame. Now, I don't expect her to play the game, but for her to realize that games are important, and that they deal with human emotions, not only carnage. Most of the people have a very caricatured vision of videogamers, and actually, gamers are very intelligent. Games are a form of art. I realized that when I played through Silent Hill. Of course, I was a big fan of Miyamoto's work, and I considered him to be an artist. Playing through the Legend of Zelda, for example, was a beautiful, poetic moment. Playing through Silent Hill is very serious, and adult, of course--and that was the moment that I realized that gaming would become an important medium for storytelling. The quality of immersion is very difficult to reach with cinema. If we are altogether working in the right direction, I feel that people will begin to take it more seriously. And I feel that it's extremely stupid for films like Doom to come out and reflect poorly on games. Personally, I love Doom the game--it was not only about killing creatures, but it was also about the landscape and atmosphere, to be alone in this huge, scary place--to have all these deadly creatures all around. Then to see this guy saying these stupid one-liners in this boring corridors without windows: Where is Doom? I'm sorry, guys, but Doom is not all about running around corridors shooting at ****ing zombies. Doom could be, for some people, a poetic experience. Close to the level of Lovecraft. Where is that? We have to treat these games with respect, and that is important. I'm ready to have people dislike my work on Silent Hill, but at least they will say that what I did was done with respect. I respect these kids, and I understand them. I have a nephew who's 20, and for him, games are really important. He likes me as an uncle, because I'll play games with him. He feels like we actually live on the same planet, and it's because I understand games. If you want to understand a young guy, you have to play games with him. That's all. It's part of what we are. Adapting Silent Hill was very special: It's not like adapting a comic book, it's actually talking about ourselves.
Klingt zwar weit hergeholt, aber könnte es nicht sein, dass Christophe Gans vielleicht mit dem Gedanken spielt, auch Zelda zu verfilmen?